if you build it, they may come — more than a Penny for your AI thoughts

emergence games.

Emergence in Games

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Original: AiGameDev.com

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Preview — Emergence in Games

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“A new book on artificial intelligence and game design is due to come out in the next few weeks. Using examples and case studies, the book shows how to apply emergent principles in game design – in particular using modern AI techniques. It’s written by Penny Sweetser, who worked as a designer on Medieval II: Total War. She also researched emergent techniques in games for her Ph.D. thesis at the University of Queensland.

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“About the Author:

Penny Sweetser is one of the few Australia-based game developers who specializes in artificial intelligence. She has an academic background, doing research into artificial life and computational intelligence, which are common themes in her publications. Penny has contributed to the AI Game Programming Wisdom series of books, with articles on environmental awareness, neural networks and genetic algorithms notably. Currently, Penny works as a designer at the Creative Assembly, the studio behind the amazing Total War franchise.

Image Credit: AiGameDev.com

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Newcomb’s commentary: “Man is most nearly himself when he achieves the seriousness of a child at play.” Heraclitus

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