AI at play — for how long?



Teaming Up with Halo’s AI: 42 Tricks to Assist Your Game 29 Oct. 2007

Halo caused a bit of a controversy here on when it ranked so highly in the Top 10 Most Influential AI Games.

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“Taking a cue from the presentations at the Game Developer’s Conference from Jaime Griesemer and Chris Butcher in 2002 (Halo’s designers), then Damian Isla talk in 2005 (Halo’s lead AI programmer), this article looks into the artificial intelligence technology behind the best-selling franchise – what to reuse for your game as well as what to avoid.

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“Let’s face it, the games industry uses artificial intelligence technology only to help entertain the player. ” … (full article)

Article and Photo Source:

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Newcomb’s commentary: “Man is most nearly himself when he achieves the seriousness of a child at play.” Heraclitus


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